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How To Play Unstable Unicorns 2nd Edition

Start with a Babe Unicorn in your Stable, and begin edifice your Unicorn Army. Each Magical Unicorn comes with a special ability, but don't underestimate the ability of Bones Unicorns!

Use Upgrades and Downgrades to protect and build your stable. Instant Cards stop other players from laying down a card, then they'll either exist your all-time friend or your worst enemy.


Components

  • 13 Baby Unicorn cards
  • 22 Bones Unicorn cards
  • xxx Magical Unicorn cards
  • 23 Magic cards
  • viii Downgrade cards
  • fourteen Upgrade cards
  • 14 Instant cards
  • Rulebook

Object of the Game

The commencement person with the required number of unicorns in their Stable wins! Everyone must bow down to them. They shall hereafter be known as The Righteous Ruler of All Things Magical...at least until the side by side game.

  • 3 -5 players: 7 Unicorns to win
  • 6- 8players: 6 Unicorns to win

Setup

Gather all Baby Unicorns from the deck and identify 1 in the Stable of each actor. Place the rest of the Baby Unicorns in a stack. This will be your Plant nursery.

Shuffle the remaining cards and deal 5 to each player. The balance of the stack volition exist your Draw Pile.

Whoever is wearing the nigh colors is manifestly the unicorniest, so they go outset!

Game Play

Turns go clockwise around the table, and each plough is fabricated up of 4 phases.

  • Commencement of Your Turn

    If any of your cards has an effect that happens "at the beginning of your turn", yous may use that event now. If yous forget to do it before you draw, y'all miss out on using that effect.

  • Describe Phase

    Describe ane menu from the Describe Pile.

  • Action Stage
    • Play one card from your hand. OR
    • Depict 1 more card from the Draw Pile.
  • Finish of Your Turn

    Discard downwardly to the paw limit. (If you are holding more than 7 cards).

Card Types

Instant

Play an Instant Carte du jour at any time to terminate someone from playing a card. Send the Instant Card to the Discard Pile after use.


Upgrade

Play an Upgrade Card during your plow to give someone's Stable a positive effect.

(Your own Stable is always a good choice!)


Downgrade

Play a Downgrade Card during your turn to give someone'due south Stable a negative effect. (Pick an opponent'southward Stable, duh!)


Magic

Play a Magic Menu during your turn to create commotion. Transport the Magic Carte du jour to the Discard Pile after utilise.


Magical Unicorn

Play a Magical Unicorn Carte by placing it in your Stable during your turn. Each one comes with a special ability!


Basic Unicorn

Play a Bones Unicorn by placing it in your Stable during your turn. They don't have powers, but they are still special!


Baby Unicorn

Each actor starts with a Baby Unicorn in their Stable. You tin only summon more than by using special cards!



What if you run out of cards

If you're a stickler, the game ends when yous run out of cards. If no i completed their Unicorn Army, no ane gets to be The Righteous Ruler of All Things Magical.

If you're a rule-breaker, you tin reshuffle the discard pile back into the deck when y'all're out of cards. The rules say not to, but you just don't give a intendance. You're a rebel. Healthy.

If you are a Baby Unicorn, the game ends when you flip the table. Don't be a Infant Unicorn. You're meliorate than that.

Notes:

If you're holding more than 7 cards at the finish of your turn, discard down to 7. If you're belongings fewer than vii, don't get greedy and draw more than. Patience is a virtue.

If you run out of Baby Unicorn cards at any point, root through your pockets for spare change, glue wrappers, or lint to represent additional babies.

When Pandamonium is in play, all of that player's Unicorns are Pandas, but their effects remain the aforementioned.

End of the Game

The first person to complete their Unicorn Army wins!


Words you need to know

Stable: The area where you play your Unicorns, Upgrades, and Downgrades.

In Play: Cards currently in a player'south Stable.

Bring Straight Into Play: Add together the card to your Stable immediately. This does non count as your Action this turn.

Sacrifice: Transport a card from your Stable to the Discard Pile.

Destroy: Send a bill of fare from another player's Stable to the Discard Pile.

Discard: Send a card from your mitt to the Discard Pile.

Go on Reading

Source: https://www.ultraboardgames.com/unstable-unicorns/game-rules.php

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